Touhou 13 東方神霊廟 ～ Ten Desires
After waiting for a while, finally Touhou 13 released in C80.
The new game mechanics for Ten Desires feature divine spirits. These divine spirits are released when enemies are killed, bosses are damaged, and at certain scripted events. The blue spirits add 10 to the player’s “score value” (the number of points granted for collecting a point item at the top of the screen), in addition to slightly filling the player’s trance gauge (see below). Gray spirits provide a larger increase to the trance gauge and act like additional Point items, giving you the current maximum Point value no matter where they are on the screen. Green spirits add 1 point to the bomb meter, and purple spirits add 1 point to the life meter. Extra lives are awarded at 8 life points for the first life, 10 for the second, 12 for the third, and so on. Bombs are awarded at 8 bomb points regardless of how many are acquired.
Grazing adds to score value as well; every 10 bullets grazed increases score value by 10. Additionally, bosses can be “grazed” as they emit blue (and gray) spirits every few shots, and if one stays close enough to the boss they can absorb all the spirits that she emits. The rate at which spirits spawn negatively correlates with the distance from the boss; the closer the character is, the faster spirits will spawn. This makes sitting on top of bosses while in trance a highly profitable score return.
At the end of every spell card (with the exception of a boss’s last spell card) the boss emits 1 green spirit and 1 purple spirit (along with several blues and grays).
The Trance gauge consists of zero to three flames that are built up by collecting blue and gray divine spirits. The player begins the game with one flame, and can collect up to a max stock of three. Pressing the ‘C’ button when all 3 gauges are full will trigger a powerful, 10 second long trance state, where the character gets an upgraded shot type and is not damaged by enemy bullets. While in a trance state, the divine spirits take on a new shape in which not only are they easier to see, but they also are worth more points. Blue spirits have x10 effectiveness, while purple and green have x2 effectiveness. If a character is struck by an enemy bullet while there is at least one full trance gauge remaining, the trance-state will automatically trigger, with the loss of a life once the timer runs down. The duration of the death trance depends on the amount of gauge collected to that point. In addition, when a trance (whether activated manually or upon receiving damage) expires, or if the player deathbombs, the player’s trance gauge is reset to 0. However, the player’s trance gauge will not reset to 0 if it is interrupted by boss dialog; the trance mode will be forced to deactivate and all remaining spirit will be retained.
DL: MU Link
If you like the game, you should buy the CD
Touhou 13 東方神霊廟 ～ Ten Desires Trial 0.01a
Finally ZUN released the trial version of 東方神霊廟 ～ Ten Desires Trial 0.01a at April 15th 2011.
Official Page and Download:
EDIT: after downloading, then attempted lunatic mode without second thought…
Main Menu Screen
Sanae’s Spell Attack
The Return of Yuyuko
Meeting with Kogasa again
The new game mechanics for Ten Desires features divine spirits. These divine spirits are released when enemies fairies and other enemies are killed, bosses are damaged, and at certain scripted events. There appear to be four different types, grey spirits provide no other bonus than simply filling up your Orin meter. The blue add 10 to your score value (which is how many points you get for collecting a score item at the top of the screen), Green spirits add 1/10 of a bomb to your bombs, and purple add 1/10 of a life. The Orin meter consists of zero to three flames that are built up by collecting divine spirits. You begin the game with one flame, and you can collect up to a max stock of three of them. When the character would normally die, and there is at least one flame remaining, the character goes into her trance state. While in trance state your character get’s an upgraded shot type and can effectively ignore bullets it seems. While in trance state the divine spirits take on a new shape that not only makes them much easier to see, it also makes them worth more. Blue spirits get x10 effectiveness, while purple and green get x2 effectiveness.
there appears to be a bug where at some point during the game, a characters bomb cannot be activated and dialog cannot be skipped. Once this occurs on one character (possibly sanae being the first to trigger this) the rest of the characters have the same issue. This can be solved by exiting the game and reopening it.
Graze appears to add to score value as well. every 10 graze is 10 points to score value.